Independent Paralives Early Access guide

Early Access: play the current game, track the future separately

A clear comparison of present Paramaker, building and life simulation systems with officially planned additions that do not yet have guaranteed dates.

Last verified: July 13, 2026Current patch 0.1.5
Paralives town on coastal cliffs above a rail tunnel
The open-world town spans connected neighborhoods, with a rail line and roads visible between cliffside lots.Source: Official Paralives Press Kit. © Paralives Studio.

Paralives launched in Steam Early Access on May 25, 2026 and is not version 1.0. The Steam statement estimates about two years in Early Access while explicitly saying the timeframe can change.

The developer has pledged that updates will be free and that there will be no paid DLC. That policy does not turn planned features into current ones or promise a specific delivery order.

Current systems and future plans

Planning rule: An official roadmap item is not playable until a current patch or product page says it shipped. No release date is inferred here.
AreaAvailable nowOfficially planned; no confirmed date
WorldOpen-world town with shops, parks, restaurants, museums and community spacesWeather and seasons; town creation tools
HouseholdsNeeds, emotions, wants, skills, personalities, relationships, children and life stagesNPC story progression; family tree; more interactions and social planning
MovementWalking around the connected town and group actionsCars, bikes, boats and houseboats
ActivitiesJobs, careers, social activities and current town venuesGardening, fishing, pools and swimming
AnimalsNo current pet systemDogs, cats and horses
UpdatesEarly Access patches and free additionsAbout two years of Early Access is estimated, but the timeframe may change

Available now: create, build and live

Current systems include Paramaker, grid-less building, curved walls, split levels, object resizing and recoloring, an open-world town, needs, emotions, wants, skills, jobs, relationships, children, aging, group actions, in-game modding and Steam Workshop.

Officially planned during Early Access

The official lists include weather and seasons; dogs, cats and horses; cars and bikes; boats and houseboats; pools and swimming; a calendar and social-event planning; NPC story progression; family tree; gardening and fishing; town creation tools; and more content across existing systems.

See this system in the current game

These official images are paired with the feature they demonstrate. Historical captures are explicitly labeled and are not used to claim an unchanged 2026 interface.

Not available means do not plan around it

A planned feature should not become a household dependency, tutorial step or planner default. This site does not create pet, season, garden, fishing, car or town-editor guides as though those systems already exist. Recheck the official development page after each major update.

Expect change and preserve saves

Early Access can include bugs, incomplete balance and missing content. Read patch notes, keep recoverable saves, test mods after updates and report reproducible problems through the official feedback route. Decide whether the current feature set is enough for you rather than buying on an assumed future date.

Official source basis for this page

Facts were last checked on July 13, 2026. Official pages remain the final reference when Early Access changes.